Showing posts with label Movies. Show all posts
Showing posts with label Movies. Show all posts

Tuesday, November 25, 2014

A Game of Dejarik Part 2: Meet the players (or rather, the pieces.)

Continuing with a breakdown of the dejarik game from Star Wars: A New Hope, I identified the pieces and their positions. Each piece has a detailed bio and history on Wookieepedia, but this actually hampered my progress and made me dizzy (trying to determine whether the physical traits of the monsters were clues to its place in the game: maddening.)


Chewie’s pieces:

Chewie 11x7.jpg

R2 D2’s pieces:

R2D2 11x7.jpg

The unique nature of the pieces suggests that each has individual movement and capture rules, or that each piece represents a hierarchy, like the rook, knight, bishop and royals of chess. Star Wars expanded universe books have suggested that the pieces are generated randomly at the start of each game and the players must use what they are given, forming a strategy based on each unique mix. That idea would eliminate the possibility that certain pieces are mirrors of each other. Rather than each player having a “king,” “queen,” “bishop,” etc., each piece provides a unique set of moves the player can choose from during the course of a game.


In earth chess, each piece has a point value based on its power in the game but there are many subtle variations on this calculation and many depend on whether the piece is mid- or endgame (another maddening part of my research.) I decided to skip this complication and focus strictly on movement and capture capabilities.


I think I will save the “individualized pieces” idea for a more complex rules variation. For now, I will work with the idea that each piece represents a type. Offensive (queen: no limits; an attack piece), Defensive (rook and bishop: mobile, able to hold swaths of board from a single position), Controllers (knight: move them into position and control multiple spaces at once; watch the enemy squirm.) To determine which piece is which, I looked at the moves and actions shown in the movie. The finished game should be able to duplicate the movie’s game in principle, thereby maintaining consistency.


The moves shown in the movie progress like this:


Move 1.JPG


R2’s Ng’Ok moves through the center-point to end in front of Chewbacca’s Monnok. He also turns his back on the Monnok (the only piece to change its facing during the game); does this mean it has nothing to fear from the Monnok? I make a note of this.


Move 2.JPG


Chewbacca’s Monnok slides left one space, ending adjacent to R2’s Grimtaash and diagonal to the Ng’Ok. This looks like a threat move to the Ng’Ok (was it blocked from moving to the center? Or can it only capture diagonally, like a pawn in chess?)


Move 3.JPG


The Houjix now moves to the center. This could indicate defensive positioning with respect to the Ng’Ok (if the Monnok moves in, it will be threatened by the Houjix.)


Move 4.JPG


Instead of capturing, Chewie moves his Kintan Strider around behind the Houjix (however, it does not change its facing toward the Houjix.) Threepio’s warning for R2 to “be careful,” makes me wonder about the Strider’s positioning. Most likely it is a stand off: R2’s move could begin a series of captures, reducing the population of the board.


Move 5.JPG


Instead, R2 eliminates the undefended piece. The Mantellian Savrip literally throws down with the Strider and Chewie gets angry (a frustrating loss because he cannot respond in kind? Potentially, if his Monnok captures the Ng’Ok--as I suspect its threat to be--it could in turn be captured by the Houjix from the center-point. And now that the Strider is out, the Houjix has nothing to fear?)


Move 8.JPG


Things here get very weird. The conversation about Wookiees ripping arms from sockets occurs and Han makes the statement, “Let him have it.” Does this imply that the capture should be rescinded? In any case, we do not see the game board for a time because the scene focuses on Luke’s lightsaber training, but when it is shown again the Savrip is back in its original spot, the Strider is still missing, and the Monnok slides two spaces sideways: still diagonal from the Ng’Ok, but closer to the K’Lor’Slug (maybe it is in a position that can be defended by the Slug?)


The game ends here as the characters rush off to discover the fate of Alderaan. My biggest question is the Savrip’s return to its space of origin. did it give up the advantage of center space positioning as a concession to Chewbacca? (Was this in response to Han’s warning?) Or was it a rule of the game that once it eliminated the Strider it returned to the outer ring? (This seems arbitrary and unlikely. Reducing the game to a points-war of elimination seems to devolve its value from “chess” to “tic tac toe.”) While that is not impossible, I doubt valuable star ship space would be devoted to a high tech game of circles and exes.


What do you think of the game’s breakdown? Do you see something I missed? Post in the comments below, please. I welcome other viewpoints. Next time I will explore each move more fully and what I see as the piece’s strengths and limits, hopefully developing a ruleset that stands up to play-testing.

Next: Part 3: Moves and Threats (the strategy of the game.)

Wednesday, August 6, 2014

A Game of Dejarik (Dreams and Suppositions) part 1

By David

Dejarik, holo-chess, the Star Wars chess game. Less than two minutes of screen time and it has obsessed my thoughts for years. I realize it is largely set dressing: distracting background for the scene in which Luke practices the ways of Force-Sense. The animators of the chess pieces probably had the barest of internal logic in mind when they animated the scene. I am sure no rules were written down for the game, it just had to look credible and interesting. I always wanted to own a set of my own, perhaps even learn to play it.


That dream finally had a chance at reality when I discovered the company producing miniatures for Star Wars miniatures games had produced miniature versions of the dejarik pieces! I acquired them by trading some other gaming material I had--but no longer needed--and made a homemade board from wood. Now that I had the physical parts, I needed rules…


My search online resulted in several variations, which all seem to have vanished from the internet, except this one: Holochess by Mike Kelly, But even this one didn’t really seem accurate compared to what I knew from watching the movie. The rules I found seemed like variations on checkers more than chess. When it came down to trying it out, the game moves from the movie could not be duplicated with the fan-created rules available. I decided I would have to do it myself.


I have watched the scene many times over--as I said, I am obsessed--and a gradual pattern began to emerge. There is a definite turn order and even specific moves that vary for each piece that changes position. Some pieces never move, some move off screen (they can be seen in different positions as the scene progresses.) All that remains, in my own thought process, is to determine if an internal consistency can be applied where one might never have existed at all.


I start by mapping the progression of the pieces through the scene. Beginning with the initial placement and the board layout and marking each piece’s changed position as it is shown. The pieces start near to each other on the exterior circle rather than exactly opposite in the board. This suggests either the pieces have already been moved before we see them, or that the placement is not like traditional chess. SInce the pieces are lined up on the outer ring and the action seems to occur mostly on the inner spaces when we see it, I feel safe in assuming what we see is the start of the game.


Next I look at the individual pieces, making notes I hope will help me later in identifying patterns and perhaps pinning down what the pieces represent. The pieces of earth chess are idealized versions of a medieval court, why couldn’t the dejarik pieces be similar stylized avatars or icons?
Next time, I will break down the individual pieces.

Next. Part 2: Meet the players (or rather, the pieces.)

Friday, August 23, 2013

Did I mention I was (am) a nerd? Did I need to?

I grew up watching a healthy (read: insane) amount of tv and movies. At age 6, I can remember running, screaming out of the theater during The Towering Inferno. (As a parent myself, I would not take my kindergartner to a movie like that, but I am not putting down my parents. Those were different times and I turned out well, in general.) My parents made up for it three years later when they took me to the drive-in to see Star Wars. I don’t hate the prequels, but the original trilogy has a special place in my heart.
Sunday mornings as a toddler I spent looking at the comics while my Papaw sipped his coffee and Nana pored over the editorials. (These were the same Grandparents responsible for giving me my first Dungeons and Dragons set--the blue, Holmes edition--best grandparents ever!)
Beyond the sunday funnies, I read anything and everything I could get my hands on. By the time I reached High school I had already read the novels being required by the English teachers. Teachers loved me, students hated me; the life of a nerd in the 80’s. Did I mention I was (am) a nerd? Did I need to? Enough about me.
See you again next week!